Sébastien Awali Gameplay Programmer
From Valiant Hearts: Coming Home to SpongeBob: Patty Pursuit 1 & 2, I’ve spent six years at Old Skull Games building gameplay and tools in Unity and C#, and shipping on Netflix, Apple Arcade, PlayStation 4, Xbox Series X|S, Switch and Steam
Shipped games
Commercial Unity titles released. Some work stays under NDA.
Skills
What I bring to a gameplay team, beyond knowing the engine.
Gameplay systems
✓ InstalledPlayer-facing features, progression and unlocks, event-driven architecture, dialogue and tutorial flows, Cinemachine cameras.
AI & navigation
✓ InstalledFinite state machines and behaviour trees for characters, NavMesh navigation, animation controllers driven by gameplay state.
Multi-platform shipping
✓ InstalledReleased on iOS, Android, Apple TV, PS4, Nintendo Switch, Steam and Mac. Steamworks and SteamPipe, achievements, six-language localisation.
Mobile performance
✓ InstalledSeven years as a native mobile engineer before games. I know the hardware budget Netflix and Apple Arcade titles have to fit.
Tools for the team
✓ InstalledCustom editor tools, modular ScriptableObject-based architecture, and Inspector-friendly components that let designers iterate on their own.
Team & process
✓ InstalledScrum Master on studio projects. Former lead engineer: estimates, interviews, training and mentoring juniors.
Path & side projects
Select a line to read the details.
Ready to Instantiate() in your team.
I’m looking for my next gameplay programmer role in Unity, in Lyon or remote. Write to me and I’ll reply quickly.